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If I try to render this (in my Solaris compile of MegaPov 0.5), it causes
a segmentation fault:
#version Unofficial MegaPov 0.5;
camera { location -z*15 look_at 0 angle 35 }
box
{ <-4,-4,0><4,4,.1>
pigment
{ function { noise3d }
color_map { [0 rgb 0][1 rgb 1] }
}
finish { ambient 1 }
}
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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